Autistic characters
don't hesitate to share if you know of more autistic characters.
ok this list started because of "Yamada-kun to Lv999 no Koi wo Suru"
After her boyfriend breaks up with her for another girl, college student Akane Kinoshita wrestles with a broken heart and the memories he left behind. Loading up Forest of Savior, the MMO they used to play together, she forms a plan to get back at her ex-boyfriend through an in-person event for the game. In the process, she runs into someone unexpected: Akito Yamada, a gaming legend who just happens to be her guildmate. Desperate for support, Akane ropes the asocial Yamada into helping with her scheme and lending her a shoulder to cry on. The differences between Akane and Yamada soon become apparent as they spend time together, yet they cannot help but notice each other's inner qualities. As the two gain more experience with one another in and out of the game, their tentative acquaintance may level up in a way neither expects. [Written by MAL Rewrite]
After working himself to death in a hostile corporate environment, Yuuji Sano gets a second chance when he transmigrates to a game-like fantasy world. Although he wishes to lead an unassuming life, Yuuji learns that he has the title of a Monster Tamer, the weakest rank of adventurer. With his newfound skills, he tames a number of slimes around him and, with their help, acquires magical powers to become a Sage—a second profession that capitalizes on such potential. Even after gaining overwhelming strength, the scars from the life Yuuji left behind keep him from going all out. However, he might not be able to hide his abilities for much longer, as unforeseen dangers threaten to destroy the world that is now his only home. [Written by MAL Rewrite]
Having slept through all four of her alarms, the energetic Narumi Momose finds herself running late for her first day of work at a new office. As she races to catch her train, she makes a promise to herself that none of her coworkers will find out about her dark secret: that she is an otaku and a fujoshi. Her plan goes instantly awry, though, when she runs into Hirotaka Nifuji, an old friend from middle school. Although she tries to keep her secret by inviting him out for drinks after work, her cover is blown when he casually asks her whether or not she will be attending the upcoming Summer Comiket. Luckily for her, the only witnesses—Hanako Koyanagi and Tarou Kabakura—are otaku as well. Later that night, the pair go out for drinks so that they can catch up after all the years apart. After Narumi complains about her previous boyfriend breaking up with her because he refused to date a fujoshi, Hirotaka suggests that she try dating a fellow otaku, specifically himself. He makes a solemn promise to always be there for her, to support her, and to help her farm for rare drops in Monster Hunter. Blown away by the proposal, Narumi agrees immediately. Thus the two otaku start dating, and their adorably awkward romance begins. [Written by MAL Rewrite]
On the surface, Koudo Ikusei Senior High School is a utopia. The students enjoy an unparalleled amount of freedom, and it is ranked highly in Japan. However, the reality is less than ideal. Four classes, A through D, are ranked in order of merit, and only the top classes receive favorable treatment. Kiyotaka Ayanokouji is a student of Class D, where the school dumps its worst. There he meets the unsociable Suzune Horikita, who believes she was placed in Class D by mistake and desires to climb all the way to Class A, and the seemingly amicable class idol Kikyou Kushida, whose aim is to make as many friends as possible. While class membership is permanent, class rankings are not; students in lower ranked classes can rise in rankings if they score better than those in the top ones. Additionally, in Class D, there are no bars on what methods can be used to get ahead. In this cutthroat school, can they prevail against the odds and reach the top? [Written by MAL Rewrite]
At Suimei High, the Sakura-sou dormitory is infamous for housing the school's most notorious delinquents. Thus, when the relatively tame Sorata Kanda is transferred to the dorm, escaping this insane asylum becomes his foremost goal. Trapped there for the time being, he must learn how to deal with his fellow residents, including bubbly animator Misaki Kamiigusa, charming playboy writer Jin Mitaka, and the ever-reclusive Ryuunosuke Akasaka. Surrounded by weirdness, Sorata frequently finds respite in his interactions with his one "normal" friend, aspiring voice actress Nanami Aoyama. When Mashiro Shiina—a new foreign exchange student—joins the dormitory, Sorata is instantly enraptured by her beauty. Underneath her otherworldly appearance, Mashiro is an autistic savant, capable of world-renowned brilliance in her art, yet unable to perform simple daily tasks. After Sorata ends up in charge of taking care of Mashiro, the two inevitably grow closer, with Sorata's initial desire to escape the dormitory becoming a forgotten goal. Despite their eccentricities, every resident is incredible in their own field, leaving Sorata to contend with his own lack of any particular skill. With brilliance all around him, he thus strives to become an equal to their talent. Revolving around the hardships and joys of its colorful cast, Sakura-sou no Pet na Kanojo is a heartwarming coming-of-age tale of friendship, love, ambition, and heartbreak—through the lens of an ordinary person surrounded by the extraordinary. [Written by MAL Rewrite]
The Great War finally came to an end after four long years of conflict; fractured in two, the continent of Telesis slowly began to flourish once again. Caught up in the bloodshed was Violet Evergarden, a young girl raised for the sole purpose of decimating enemy lines. Hospitalized and maimed in a bloody skirmish during the War's final leg, she was left with only words from the person she held dearest, but with no understanding of their meaning. Recovering from her wounds, Violet starts a new life working at CH Postal Services after a falling out with her new intended guardian family. There, she witnesses by pure chance the work of an "Auto Memory Doll," amanuenses that transcribe people's thoughts and feelings into words on paper. Moved by the notion, Violet begins work as an Auto Memory Doll, a trade that will take her on an adventure, one that will reshape the lives of her clients and hopefully lead to self-discovery. [Written by MAL Rewrite]
Novice bounty hunter Chateau Dankworth never expected to encounter someone capable of overpowering her in combat. Even less so that the mysterious man would take an immediate interest in her—to the point of aiding her missions. However, Chateau makes it clear that she has no plans of entertaining any personal involvement with him. Chateau's company is soon tasked with eliminating Song Ryang-ha—an expert assassin and a former member of a powerful Asian organization. Coincidentally, Ryang-ha is the man that has been pursuing her. Despite his background, Chateau reluctantly agrees to meet with Ryang-ha as part of a deal: in exchange for going out with him, he will provide her with the locations of current targets, dead or alive. But when the past begins to haunt both killers, their arrangement may need to come to an end, as their entanglement puts their lives at grave risk. [Written by MAL Rewrite]
Kou Ichinomiya is the son of a wealthy businessman who holds a firm belief in his elite status. As such, he is determined to avoid becoming indebted to anyone; but one day, after a run-in with some mischievous kids on Arakawa Bridge, he ends up falling into the river running underneath. Luckily for him, a passerby is there to save him—but now, he owes his life to this stranger! Angered by this, Kou insists on paying her back, but this may just be the worst deal the arrogant businessman has ever made. The stranger—a stoic, tracksuit-wearing homeless girl known only as Nino—lives in a cardboard box under the bridge and wants only one thing: to fall in love. Asking Kou to be her boyfriend, he has no choice but to accept, forcing him to move out of his comfortable home and start a new life under the bridge! [Written by MAL Rewrite]
Tousuke Rokudou is a first-year attending Aomori High, a school full of delinquents. He is often bullied by his classmates due to his incompatibility with their behavior, the only exceptions being his two good friends who are also social outcasts. Frustrated at the way they are treated, the three wish they could stand up and claim the fun, peaceful school life of their dreams. However, Tousuke's life takes a drastic turn when he receives a package from his late grandfather containing their family heirloom, a scroll said to possess the power to save him from impending danger. Upon holding the scroll, a sudden glow emanates, leaving a strange mark on Tousuke's forehead. Thinking that he's received the means to free himself and his friends from their daily treatment, Tousuke is shocked to find out that its effects are far different than what he had imagined. Although his bullying continues, he realizes that the mark from the scroll acts as a charm, capturing the hearts of delinquent girls—in particular, Ranna Himawari, the strongest of them all. [Written by MAL Rewrite]
Kaede Komura is in love. After being seated next to the airheaded Ai Mie for the past three days, Komura cannot help but be attracted to his bespectacled classmate. Although he has yet to have a proper conversation with Mie, Komura dreams of the day when she will look his way. One day, Komura notices that his seatmate is not wearing her glasses, learning by questioning Mie that she forgot them and has a tendency of doing so. When he sees her struggle, a concerned Komura takes it upon himself to help his crush. As the boy offers his assistance to Mie day by day, her reasons for constantly losing her glasses slowly evolve from the answer she initially gave. [Written by MAL Rewrite]
In 2242, the remnants of humanity are forced to live in scattered bubble-like cities across devastated lands. Hiding from toxic rain and hostile lifeforms known as Enders, they survive thanks to a new source of energy from AO crystals. Those tasked with risking their lives to collect AO crystals are called drifters, piloting versatile bipedal tanks with the support of combat androids named magus. While exploring remote ruins with his exceptionally gifted drifter friend Tokio, prospective drifter Kanata uncovers Noir, a seemingly intact magus in stasis. Although she wakes up by herself, Noir has lost her memories and is of no help in Kanata's work. However, amid an Enders attack, Kanata discovers that Noir possesses remarkable combat abilities. The pair now embarks on a journey to not only shed light on Noir's past but also to uncover the location of Histoire—the mythical city harboring secrets of the world that Kanata has always dreamt of visiting. [Written by MAL Rewrite]
Beginning his first year of high school, all Matsuboshi Raidou wants is to make friends—starting with the cute, tiny, and soft-spoken Reina Aharen, who sits right next to him in class. Unbeknownst to Raidou, Reina shares the same sentiment, but she has a problem. Awkward and timid, Reina is incapable of determining how chummy she has to be when approaching a person. Due to Reina's complete inability to gauge personal space, the two struggle to spark their unlikely friendship, as even the simplest tasks like talking seem impossible for them. But despite the countless yet pointless challenges that hinder the pair, the overly imaginative Raidou will do whatever it takes to befriend the indecipherable Reina. [Written by MAL Rewrite]
During their decade-long quest to defeat the Demon King, the members of the hero's party—Himmel himself, the priest Heiter, the dwarf warrior Eisen, and the elven mage Frieren—forge bonds through adventures and battles, creating unforgettable precious memories for most of them. However, the time that Frieren spends with her comrades is equivalent to merely a fraction of her life, which has lasted over a thousand years. When the party disbands after their victory, Frieren casually returns to her "usual" routine of collecting spells across the continent. Due to her different sense of time, she seemingly holds no strong feelings toward the experiences she went through. As the years pass, Frieren gradually realizes how her days in the hero's party truly impacted her. Witnessing the deaths of two of her former companions, Frieren begins to regret having taken their presence for granted; she vows to better understand humans and create real personal connections. Although the story of that once memorable journey has long ended, a new tale is about to begin. [Written by MAL Rewrite]
Sixteen sentient races inhabit Disboard, a world overseen by Tet, the One True God. The lowest of the sixteen—Imanity—consists of humans, a race with no affinity for magic. In a place where everything is decided through simple games, humankind seems to have no way out of their predicament—but the arrival of two outsiders poses a change. On Earth, stepsiblings Sora and Shiro are two inseparable shut-ins who dominate various online games under the username "Blank." While notorious on the internet, the pair believe that life is merely another dull game. However, after responding to a message from an unknown user, they are suddenly transported to Disboard. The mysterious sender turns out to be Tet, who informs them about the world's absolute rules. After Tet leaves, Sora and Shiro begin their search for more information and a place to stay, taking them to Elkia—Imanity's only remaining kingdom. There, the duo encounters Stephanie Dola, an emotional girl vying for the kingdom's sovereignty. In desperation, she attempts to regain her father's throne, but her foolhardiness makes her goal unachievable. Inspired by the girl's motivation and passion, Sora and Shiro decide to aid Stephanie in getting Elkia back on its feet, ultimately aiming to become the new rulers of the enigmatic realm. [Written by MAL Rewrite]
For the longest time, it's just been the two of them. "Kanojo" and her cat Daru are inseparable, having grown up together. Now a junior in college, Tomoka—her roommate of a year and a half—moves out of their shared apartment, and in order to keep her living space, Kanojo must find a job. Day by day, Daru watches her continued efforts from a cat's-eye view, eagerly awaiting his owner's return. When she gets back, once again, it's just she and her cat. Kanojo to Kanojo no Neko: Everything Flows is a charming short series about the bond between a pet and his owner. [Written by MAL Rewrite]
Hitohito Tadano is an ordinary boy who heads into his first day of high school with a clear plan: to avoid trouble and do his best to blend in with others. Unfortunately, he fails right away when he takes the seat beside the school's madonna—Shouko Komi. His peers now recognize him as someone to eliminate for a chance to sit next to the most beautiful girl in class. Gorgeous and graceful with long, dark hair, Komi is universally adored and immensely popular despite her mysterious persona. However, unbeknownst to everyone, she has crippling anxiety and a communication disorder which prevents her from wholeheartedly socializing with her classmates. When left alone in the classroom, a chain of events forces Komi to interact with Tadano through writing on the blackboard, as if in a one-way conversation. Being the first person to realize she cannot communicate properly, Tadano picks up the chalk and begins to write as well. He eventually discovers that Komi's goal is to make one hundred friends during her time in high school. To this end, he decides to lend her a helping hand, thus also becoming her first-ever friend. [Written by MAL Rewrite]
Dismissed as a hopeless loser by those around him, 27-year-old Arata Kaizaki bounces around from one job to another after quitting his first company. His unremarkable existence takes a sharp turn when he meets Ryou Yoake, a member of the ReLife Research Institute, who offers Arata the opportunity to change his life for the better with the help of a mysterious pill. Taking it without a second thought, Arata awakens the next day to find that his appearance has reverted to that of a 17-year-old. Arata soon learns that he is now the subject of a unique experiment and must attend high school as a transfer student for one year. Though he initially believes it will be a cinch due to his superior life experience, Arata is proven horribly wrong on his first day: he flunks all his tests, is completely out of shape, and can't keep up with the new school policies that have cropped up in the last 10 years. Furthermore, Ryou has been assigned to observe him, bringing Arata endless annoyance. ReLIFE follows Arata's struggle to adjust to his hectic new lifestyle and avoid repeating his past mistakes, all while slowly discovering more about his fellow classmates. [Written by MAL Rewrite]
The beginning of Light Magic and the Hero, an otome RPG, unfolds fairly normally: the heroine, Alicia Ehnleit, meets her three love interests one after another and then inevitably comes face-to-face with the villainess. Yumiella Dolkness may be of noble descent, but her dark hair and rare dark-type magic—both associated with the Demon Lord—spark fear in anyone who sees her. When she is five years old, Yumiella regains memories of her previous life in modern Japan, also realizing that her fate is to become the hidden boss that appears after Alicia and her suitors defeat the Demon Lord. Yumiella refuses to live as the game dictates and, as she prefers the game's fantasy elements over its romance, she decides to cultivate her magical skills and level up in secret. However, everything falls apart on the day of the Royal Academy's entrance ceremony. Yumiella's powers are measured at level 99—something thought impossible even for the royal knights, let alone a 15-year-old girl. With the royal family requesting her help, and everyone else insisting that she prove her strength, Yumiella realizes that her dream of a quiet life is no longer an option. [Written by MAL Rewrite]
A nameless sword wakes up to discover he has been reincarnated from his former life as a human. With his power of telekinesis, he moves around this new world, acquiring several skills and abilities. When the sword comes upon a forest filled with monsters, he meets a young girl fleeing from a beast. Grabbing the sword, the girl easily defeats the monster. After introducing herself as Fran, she names the sword "Shishou" and officially becomes his wielder. The two set out to become adventurers, but unfortunately for Fran, she is a member of the Black Cat Tribe—a Beastkin group with a bad reputation. No member of this tribe has ever evolved into a mightier beast, but Fran plans to be the first and achieve her parents' dream. As Shishou promises to remain her sword until she attains her goal, they form an unstoppable partnership of impressive strength. [Written by MAL Rewrite]
Everyone has a dream they strive to achieve, and so does the musically talented Kanon Shibuya. However, due to her stage fright, Kanon fails to make it into Yuigaoka Girls' High School's music program and instead ends up in the general curriculum. Even though Kanon makes the conscious decision to quit music altogether, her classmate Tang Keke rekindles Kanon's passion for music with her own: a passion for school idols. Although Keke and Kanon try to form a school idol group, their effort meets strong objections from Ren Hazuki, the daughter of the school's director. Even so, the girls soon visit the director, who allows them to set up their school idol club under one condition—they must win first place at the Yoyogi School Idol Festival. The resilience of these aspiring idols is put to the test as they face the challenges that come their way. Throughout their journey, the girls make new friends and meet new members that join them to become the dazzling idols others can only imagine. [Written by MAL Rewrite]
As a child, Chihaya Ayase had only one dream: to see her elder sister Chitose become Japan's most successful model. However, upon defending her ostracised classmate Arata Wataya from his bully—Chihaya's childhood friend Taichi Mashima—she discovers the world of competitive karuta and soon becomes enamoured with the sport. Based on the Ogura Hundred Poets anthology, this card game where poems are studied requires excellent memory, agility, and a tremendous endurance from the players. Full of hope, Chihaya joins the Shiranami Society together with the newly reconciled Arata and Taichi, embarking on an exciting journey for the title awarded to the top-ranked female player—Queen of Karuta. Since middle school, Chihaya grew distant from a dispassionate Taichi and separated from Arata. However, in order to improve her skills, Chihaya decides to create a karuta club in her high school. With the help of Taichi, another veteran player, and a few spirited newcomers, Chihaya's new-founded Mizusawa Karuta Club aims for victory in the Omi Shrine's national championship. [Written by MAL Rewrite]
Yuuji Kazami is a transfer student who has just been admitted into Mihama Academy. He wants to live an ordinary high school life, but this dream of his may not come true any time soon as Mihama Academy is quite the opposite. Consisting of only the principal and five other students, all of whom are girls, Yuuji becomes acquainted with each of them, discovering more about their personalities as socialization is inevitable. Slowly, he begins to learn about the truth behind the small group of students occupying the academy—they each have their own share of traumatic experiences which are tucked away from the world. Mihama Academy acts as a home for these girls, they are the "fruit" which fell from their trees and have begun to decay. It is up to Yuuji to become the catalyst to save them from themselves, but how can he save another when he cannot even save himself? [Written by MAL Rewrite]
Tomoya Okazaki is a delinquent who finds life dull and believes he'll never amount to anything. Along with his friend Youhei Sunohara, he skips school and plans to waste his high school days away. One day while walking to school, Tomoya passes a young girl muttering quietly to herself. Without warning she exclaims "Anpan!" (a popular Japanese food) which catches Tomoya's attention. He soon discovers the girl's name is Nagisa Furukawa and that she exclaims things she likes in order to motivate herself. Nagisa claims they are now friends, but Tomoya walks away passing the encounter off as nothing. However, Tomoya finds he is noticing Nagisa more and more around school. Eventually he concedes and befriends her. Tomoya learns Nagisa has been held back a year due to a severe illness and that her dream is to revive the school's drama club. Claiming he has nothing better to do, he decides to help her achieve this goal along with the help of four other girls. As Tomoya spends more time with the girls, he learns more about them and their problems. As he attempts to help each girl overcome her respective obstacle, he begins to realize life isn't as dull as he once thought. [Written by MAL Rewrite]
An evil army is leading a ground invasion against Earth, and their Lieutenant Shun Miller is determined to wreak havoc upon the populace. Miller's ruthless reputation strikes fear even into the hearts of his own subordinates, making him the perfect leader of a charge against a city protected by a powerful magical girl, Byakuya Mimori. However, his attack comes to a halt on the day of their first encounter—because he unexpectedly falls in love with Byakuya at first sight! Overcome by Byakuya's adorably delicate innocence, Miller begins to shower her with gifts and kindness. But Miller soon learns that Byakuya's Angel—the cat-like familiar who turned her into a magical girl—has been exploiting and manipulating her all along. This discovery solidifies Miller's resolve to ensure Byakuya goes on to lead a happier life, but as the war continues, they wonder if their blossoming affection can overcome the reality of their differences. [Written by MAL Rewrite]
A spin-off of Blue Lock focusing on Seishirou Nagi.
Yoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock. The project's ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top. Putting aside his ethical objections to the project, Isagi feels compelled to fight his way to the top, even if it means ruthlessly crushing the dreams of 299 aspiring young strikers. [Written by MAL Rewrite]
Chiyo Mihama begins her high school career as one of the strangest students in her freshman class—a tiny, 10-year-old academic prodigy with a fondness for plush dolls and homemade cooking. But her homeroom teacher, Yukari Tanizaki, is the kind of person who would hijack a student's bike to avoid being late, so "strange" is a relative word. There certainly isn't a shortage of peculiar girls in Yukari-sensei's homeroom class. Accompanying Chiyo are students like Tomo Takino, an energetic tomboy with more enthusiasm than brains; Koyomi Mizuhara, Tomo's best friend whose temper has a fuse shorter than Chiyo; and Sakaki, a tall, athletic beauty whose intimidating looks hide a gentle personality and a painful obsession with cats. In addition, transfer student Ayumu Kasuga, a girl with her head stuck in the clouds, fits right in with the rest of the girls—and she has a few interesting theories about Chiyo's pigtails! Together, this lovable group of girls experience the ups and downs of school life, their many adventures filled with constant laughter, surreal absurdity, and occasionally even touching commentary on the bittersweet, temporal nature of high school. [Written by MAL Rewrite]

Far away from the reaches of demons and war, near the borderland of Zoltan, D-Rank adventurer Red lives a normal existence. Through perseverance and hard work, his dream of starting his own apothecary and peaceful life in the countryside finally came true. Abruptly, Red gets a live-in partner and assistant named Rit—the princess of Duchy Loggervia and an adventurer herself—who gives everything up to join him. Although honest, kind, and loved by all, Red has a secret shared only with Rit: his real name is Gideon, brother of Ruti Ragnason, the "Hero" and a former member of her party. Ares Drowa, the "Sage," kicked Red out of their party after their war against the Demon Lord after deciding he was weak and insignificant. Now, even though Red has left the Hero's party behind by assuming a new life together with Rit, his past has yet to let go of him. [Written by MAL Rewrite]
When computers start to look like humans, can love remain the same? Hideki Motosuwa is a young country boy who is studying hard to get into college. Coming from a poor background, he can barely afford the expenses, let alone the newest fad: Persocoms, personal computers that look exactly like human beings. One evening while walking home, he finds an abandoned Persocom. After taking her home and managing to activate her, she seems to be defective, as she can only say one word, "Chii," which eventually becomes her name. Unlike other Persocoms, however, Chii cannot download information onto her hard drive, so Hideki decides to teach her about the world the old-fashioned way, while studying for his college entrance exams at the same time. Along with his friends, Hideki tries to unravel the mystery of Chii, who may be a "Chobit," an urban legend about special units that have real human emotions and thoughts, and love toward their owner. But can romance flourish between a Persocom and a human? [Written by MAL Rewrite]